Rat Trap 2-11: Post Script
This was Ash’s final scene, where her passivity and perceived weakness revealed themselves to be all part of a very chaotic, highly improvised plan, all thanks to the card “Cause and Effect.”
Game Design: When Dice Tell The Story
In many games, dice determine the outcome of a challenge. Sometimes, they can take over the story completely for a brief moment.
Rat Trap 2-11: Ash Steps Off
Scene 11: Ash is caught between a bomb and guy with a gun, trying to distract him long enough for Bill to take him out. One way or another, she will get off this train. Whatever the cost.