Space Adventures In Humanity’s Dark Future
Project Star Quest is my current big TTRPG work-in-progress. One reason I started this blog was to talk about my design journey, hopefully inspire discussion on mechanics and systems and dice and, eventually, even lore.
Here is the complete collection of all blog posts that are directly about Project Star Quest.
So, you want to make a game?
Overview of designing my own TTRPG, Project Star Quest, why I did it, and what it is.
Action Points And Dice Pools
Can Action Points work in a TTRPG? Dice pools might be the answer.
Action Points II: Core Dice Mechanic
A closer look on how Action Points can work as a core dice mechanic.
Action Points III: Action Economy
Let’s take a closer look at the types of things you get to actually do when playing the game.
Action Points IV: Combat Basics
Combat is essential for this type of game, so let’s look at some of the basics for my WiP. Mockup ability examples included.
Design Challenge: Conditions & Risks
Conditions are a staple of any tactical TTRPG. I want to streamline them into something that fits my core dice mechanic by making them part of Risks.