To get things started, here is a repost of an overview of Ironsworn: Starforged I posted a while back in my other (inactive) more general blog. Enjoy.
An endless, procedurally generated universe, filled with countless wonders and strange discoveries. No two wanderers will ever experience quiet the same sights, walk the same planets, befriend or fight the same alien creatures. Every planet, every tree or blade of grass or creature, unique–generated just for you in vast, unending universe.
When No Man’s Sky eventually released, after years of hype and excitement, it didn’t live up that promise. Hello Games has since continued to support the game with content updates, graphical improvements, quality of life improvements, and countless interesting implementations such multiplayer, base and freighter construction, farming, crafting, and many many more things-to-do. But one thing the game’s still missing, in my opinion, is the exploration; that original promise of an endless universe for you to explore. After just a short while, even with all the updates the game received, every planet, system, plant, or creature feel the same. You travel around to collect rare ingredients for crafting or making money, not because there are wonders to be found out in the farthest reaches of the galaxy.
This is not to shit on No Man’s Sky, of course. After all, the developers did commit to bringing this game into a great state and they listened to what the majority of the community wanted during that process. But what they all wanted (multiplayer, bases, freighters to own and customize) is not what I wanted. I wanted to be a lone wanderer lost in the endless void of space, finding procedurally generated things no one else in the game has ever seen. Or ever would see.
Then came Ironsworn: Starforged.
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