Much to my dislike, I had to skip a day. It happens. But at least now I get to wrap up the #RPGaDay2025 event with a nice pairing of prompts: Experience and Reward.
I started this blog about a month ago, coinciding with this challenge. The reason for this was a desire to talk about TTRPGs that I enjoy, that I’m working on, that excite me. And while I missed the first few days of RPGaDay, I got caught up quickly and have been using it to post something every day.
I tried to draw from my own experiences with the hobby–from running games, to interacting with design, to the social aspect if it all. I didn’t want to just talk about things that happen within a game, but wanted to be meta, approach it through the eyes of someone who wants to create within and around TTRPG. Share my insights, knowledge, experiences, and struggles.
And here we are now. I found this experience quite rewarding. I used to write a lot some years ago–a few finished(ish) manuscripts, some shorter stories, and so on. But I fell off for some reason or another, focusing my creative endeavors more on running games, prepping and making up stories. Which has been just as rewarding and fulfilling, to be fair, but damn, I always wanted to get back to putting words down. Find and improve my voice. My style. And this blog is part of that ambition. And this challenge was a great way to kickstart it all.
This is all still new, and my reach is virtually zero, but, if you’re someone who read along throughout the month: Thank you.
In the coming months, I hope to dig more into actual game-related posts. I’m sitting on a near-finished draft of a celebration and deep dive into one of my favorite games, Spectaculars. I also want to dig into some other games that strongly influenced what kind of GM and player I am. Plus lots of other stuff I want to try out. And, of course, I want to talk more about Project Star Quest, as well as some other unrelated game design ideas I have.
So, yeah. To wrap this up, let me say that #RPGaDay2025 has been a quite rewarding experience. Which is kind of poetic, no?